

We have no plans to stop support for Apple devices with Intel processors. I’ve been using keyshot on my 16inch M1 max, but it only supports cpu rendering. Will KeyShot continue to support Apple devices with Intel processors? Best render engine for M1 macs Now that the M1 ultra is coming to the scene, I think it’s time raise that question again. KeyVR is Windows only and is unaffected by Apple silicon native development.Īt this time Sketchup and Cinema 4D plugins will be available, with other CAD plugins slated to be released through out the year as the Arm support moves away from Beta. What about KeyShotWeb, KeyVR and Network Rendering?Īll features in KeyShot will work with the new support for Apple silicon, while Mac Network Rendering will still use the Intel platform until the release of 11.3. Using KeyShot11-arm64-BETA will use the M1 chip Natively without the emulator for faster computing of your scene. With cross-platform support for both Windows and Mac, KeyShot will work on nearly any desktop or laptop right out of the box. You can toggle between GPU and CPU as needed or even use one to render in the. It allows one-click GPU render mode to take advantage of multi-GPU performance scaling and the dedicated ray tracing acceleration hardware in NVIDIA RTX-capable GPUs. 2 17141 dyswql 17:33 KeyShot - Rendering Masterclass with Will Gibbons-KeyShot. using the application KeyShot 11 will give you access to KeyShot using the Intel emulator, using KeyShot GPU rendering in KeyShot is a feature available for both real-time rendering and local render output. KeyShot - Animation Masterclass with Will Gibbons-KeyShot. inside your Application folder you will see two KeyShot Applications ( KeyShot11 and KeyShot11-arm64-BETA ). The installation will be the same as before with a complete package installer for Mac.
